Building on a strong background in film, photography, and traditional art, Chip has been involved in the world of 3-D modeling and animation dating from 1992, the very early days of the digital medium. As a pioneer in the industry, Chip's skill set has evolved along with the technology. From its humble beginnings to today's cutting edge software, Chip continues to develop a knowledge base he has shared with aspiring animators through a decade of teaching classes in 3D design and animation at George Washington University. His strong design skills and work ethic have earned him a diverse clientele ranging from small non-profits, to major multinational corporations, to advertising agencies, and film studios. His pioneering work in virtual world content creation has led to interviews on National Public Radio and in major publications.